We did more prototyping on the harvester’s size, weight, and its function. We did more testing on the dumper by shooting the minerals into the lander.
Here are more sketch ideas on the hook including with the harvester and the dumper


Suit Bots Rover Ruckus Notebook
We did more prototyping on the harvester’s size, weight, and its function. We did more testing on the dumper by shooting the minerals into the lander.
Here are more sketch ideas on the hook including with the harvester and the dumper
Jonah taught Jessica how to program Mecanum wheels and a Tank drive. He went over variables, if-else statements, naming motors, and setting them to certain powers so they could perform their functions. The code that they could program allowed their hypothetical robot to strafe, move forward or backward and rotate left or right. Chandra, a member from Kings and Queens, also joined us and we learned the general structure and functions that were already included in Op mode.
Not only that, but Jonah and Andrew continued to work on the amazing autonomous program for Randy Tallyup, our robot. Eddie also got some driver practice in, which might be beneficial in the near future in case we need a substitute driver.
We did further prototyping with cardboard and metal such as the idea to sort the minerals into the lander, a design for the arm and the dumper to score, and the autonomous programming for the robot. For the harvester, we wanted it to be in the front of the robot.
Then, we wanted the dumper to be able to filter out the minerals between gold and silver utilizing gravity. We drew out the dimensions of the depositor and Chase began a CAD drawing to allow us to better visualize how it would work.
Today we made more design plans and did more prototyping on the harvester’s design including the hook for the arm lifter.
We sketched the ideas for the placements on our zip-tie harvester, hook lifter, and the dumper. We did more brainstorming in inclusion on the prototyping process to see where can we put all the mechanisms to make the measurements fit into an 18 x 18 box.
For this part of the prototype face, we started designing on the harvester and the elevator lift. We first started developing on the harvester by communicating and sketching the ideas to plan out what and how it will be able to grab minerals and can sort them in order. We started using cardboard as our building material to create the concept of our harvester. Here are the materials we used for this zip-tied harvester.
After developing the cardboard design of the harvester, we cut the plywood to build a better design project for the harvester. Here are the measurements for the plywood harvester:
For this meeting, we put together a wooden assembly that includes the scoring and harvesting mechanism. We used 1/4 plywood cut by a laser printer that we are generously allowed to use from one of our local middle schools. The assembly contains a hex bar that runs across the front side of the robot that contains zip ties. The bar rotates and pulls minerals into the robot using the zip ties. The minerals then get pushed up a linear slope and get pushed into the scoring mechanism. The scoring mechanism is simply an arm that rotates and places the minerals directly into the lander. We also put together a linear actuator kit in hopes of finding something that can pull us up and not backslide.
Prototype Assembly
Today we had Suit Bots alumni, Brian Jr., come and teach us how to solder wires. We learned how to operate a soldering iron and what type of solder to use. We discovered that soldering was very easy and useful. After learning the basics of soldering and practicing, we addressed the problem of wiring the PixyCam to the REV module. Since no wires previously existed for said connection, we had to learn what ports corresponded to what connections. Bryan aided with the prepping then Jonah and Andrew performed the soldering. It was very informative and will allow us to use the PixyCam in our robot and program.
Our wire connecting the PixyCam to the REV module
Since we wired the pixy cam to the expansion hub, we tested it and tuned it to our robot.
Today we gathered data on how the 4WD robot turned and moved with different sized spaces between the two wheels on each side. We tested this to see if this drive train was one that could easily accomplish the tasks in the game and also be able to be maneuvered easily. We also tested how fast and accurate the turning was using two different types of wheels. Lastly, we documented all our results and came to a conclusion.
Black Wheels | Blue Wheels | ||||||||
Track (in) | t1 | t2 | t3 | t1 | t2 | t3 | |||
11.75 | 2.04 | 1.79 | 2.29 | 2.04 | 2.58 | 2.42 | 2.36 | 2.95 | |
11.25 | 1.67 | 1.84 | 1.51 | 1.65 | |||||
10.75 | 1.45 | 1.46 | 1.45 | 1.45 | |||||
10.25 | 1.43 | 1.51 | 1.39 | 1.38 | |||||
9.75 | 1.50 | 1.53 | 1.57 | 1.39 |
We found that the closer the wheels were, the faster the turning became. All of these different lengths were able to go over the rim and back. We also decided found that the black Andymark compliant wheels were the fastest all around.
After gathering all the data, we decided that the black Andymark suited our design best because it was the perfect combination of compliance, which helps go over the crater, and speed, which improves upon our overall control of the robot.
Here are all of the distances between the wheels we tested: